Virtual storytelling : using virtual reality technologies for storytelling : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003 : proceedings
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| Ente Autore: | |
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| Altri autori: | , , |
| Natura: | Livre numérique |
| Lingua: | Anglais |
| Pubblicazione: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Serie: | Lecture notes in computer science
2897 |
| Soggetti: | |
| Accesso online: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
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Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Virtual storytelling, using virtual reality technologies for storytelling, Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, proceedings, Olivier Balet, Gérard Subsol, Patrice Torguet (eds.), Berlin, Springer, 2003, 1 vol. (XI-240 p.), Lecture notes in computer science, 3-540-20535-7 • Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Texte imprimé, 9783662209455 |
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| 111 | 2 | |a International Conference on Virtual Storytelling |n (2nd |d :2003 |c :Toulouse, France). | |
| 245 | 1 | 0 | |a Virtual storytelling : |b using virtual reality technologies for storytelling : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003 : proceedings |c [edited by] Olivier Balet, Gérard Subsol, Patrice Torguet. |
| 260 | |a Berlin [etc.] : |b Springer. | ||
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| 500 | |a Archives Springer e-books (Licence nationale) | ||
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| 505 | 0 | |a Real-Time Technologies -- Seizing Power: Shaders and Storytellers -- Real-Time Lighting Design for Interactive Narrative -- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform -- A Cinematography System for Virtual Storytelling -- Narrativity and Authoring -- Authoring Highly Generative Interactive Drama -- Character-Focused Narrative Generation for Execution in Virtual Worlds -- Managing Authorship in Plot Conduction -- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas -- From the Necessity of Film Closure to Inherent VR Wideness -- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors -- Mediation and Interface -- Stories in Space: The Concept of the Story Map -- Mediating Action and Background Music -- The Effects of Mediation in a Storytelling Virtual Environment -- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment -- Group Interaction and VR Storytelling in Museums -- Beyond Human, Avatar as Multimedia Expression -- Virtual Characters -- Building Virtual Actors Who Can Really Act -- The V-Man Project: Toward Autonomous Virtual Characters -- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller -- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data -- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents -- Mixed Reality -- The Art of Mixing Realities -- Just Talking about Art Creating Virtual Storytelling Experiences in Mixed Reality -- Users Acting in Mixed Reality Interactive Storytelling -- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities -- Applications -- Using Virtual Reality for New Clowns -- Storytelling forRecreating Our Selves: ZENetic Computer -- A Distributed Virtual Storytelling System for Firefighters Training -- CITYCLUSTER From the Renaissance to the Megabyte Networking Age A Virtual Reality & High Speed Networking Project -- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments. | |
| 506 | |a Accès en ligne pour les établissements français bénéficiaires des licences nationales | ||
| 506 | |a Accès soumis à abonnement pour tout autre établissement | ||
| 506 | |a Conditions particulières de réutilisation pour les bénéficiaires des licences nationales. https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 | ||
| 650 | |a Informatique | ||
| 650 | |a Intelligence artificielle | ||
| 650 | |a Réalité virtuelle | ||
| 650 | |a Interfaces utilisateur (informatique) | ||
| 650 | |a Narration | ||
| 650 | |a Multimédias | ||
| 650 | |a Art de conter | ||
| 650 | |a Actes de congrès | ||
| 700 | 1 | |a Balet, Olivier. |4 pbd | |
| 700 | 1 | |a Torguet, Patrice, |d 1970-...., |c chercheur. |4 pbd | |
| 700 | 1 | |a Subsol, Gérard, |d 1967- |4 pbd | |
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| 776 | 0 | |t Virtual Storytelling; Using Virtual Reality Technologies for Storytelling |b Texte imprimé |z 9783662209455 | |
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