Cognitive technology : instruments of mind

Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optim...

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Dades bibliogràfiques
Autor corporatiu: International conference on cognitive technology :Coventry, Grande-Bretagne
Altres autors: Beynon, Meurig, 1948- (Director editorial), Nehaniv, Chrystopher L., 1963- (Director editorial), Dautenhahn, Kerstin, 1964- (Director editorial)
Format: Livre numérique
Idioma:Anglais
Publicat: Berlin [etc.] : Springer [20..].
Cham : Springer Nature
Col·lecció:Lecture notes in computer science. Lecture notes in artificial intelligence 2117
Matèries:
Accés en línia:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nota: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Cognitive technology, instruments of mind, proceedings, 4th international conference, CT 2001, Coventry, UK, August 6-9, 2001, 2001, Berlin, Springer, 1 vol. (XV-522 p.), Lecture notes in computer science, 3-540-42406-7
• Cognitive Technology: Instruments of Mind, Texte imprimé, 9783662162460
Taula de continguts:
  • Cognitive engineering
  • Cognitive Technology: Tool or Instrument?
  • Design Spaces & Virtual Environments
  • Natural-Born Cyborgs?
  • Design Spaces & Virtual Environments
  • Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems
  • Thinking Together in Concept Design for Future Products Emergent Features for Computer Support
  • The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space
  • Design Spaces & Virtual Environments
  • Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapy
  • The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environments
  • Embodiment, Perception, and Virtual Reality
  • Freeing Machines from Cartesian Chains
  • Design Spaces & Virtual Environments
  • The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirror
  • Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space
  • Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environments
  • Human Activity & Human Computing
  • Experiment as an Instrument of Innovation: Experience and Embodied Thought
  • Human Activity & Human Computing
  • Can We Afford It? Issues in Designing Transparent Technologies
  • The End of the (Dreyfus) Affair :(Post)Heideggerian Meditations on Man, Machine, and Meaning
  • New Visions of Old Models
  • Human Activity & Human Computing
  • Abstract Victorian Data Processing - When Software Was People
  • On the Meaning of Computer Programs
  • Sense from a Sea of Resources: Tools to Help People Piece Information Together
  • Education & Cognition
  • Beyond the Algorithmic Mind
  • Education & Cognition
  • HowGroup Working Was Used to Provide a Constructive Computer-Based Learning Environment
  • Neuro-Psycho-Computational Technology in Human Cognition under Bilingualism
  • Digital Image Creation and Analysis as a Means to Examine Learning and Cognition
  • Education & Cognition
  • Woven Stories as a Cognitive Tool
  • The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animals
  • Building Rules
  • Virtual Mental Space: Interacting with the Characters of Works of Literature
  • Education & Cognition
  • The Plausibility Problem: An Initial Analysis
  • Computer Interfaces: From Communication to Mind-Prosthesis Metaphor
  • Meaning and Relevance
  • Education & Cognition
  • Cognitive Dimensions of Notations: Design Tools for Cognitive Technology
  • The Cognitive Dimensions of an Artifact vis-à-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systems
  • Interactive Situation Models for Cognitive Aspects of User-Artefact Interaction
  • Society & Technology
  • Mediated Faces
  • Society & Technology
  • Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approach
  • Interdisciplinary Engineering of Interstate E-Government Solutions
  • Work, Workspace, and the Workspace Portal
  • Experimental Politics: Ways of Virtual Worldmaking
  • Human Identity in the Age of Software Agents
  • Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledge
  • Society & Technology
  • Critique of Pure Technology
  • The Computer as Instrument
  • Computational Infrastructure for Experiments in Cognitive Leverage.