Cognitive technology : instruments of mind
Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optim...
Guardat en:
| Autor corporatiu: | |
|---|---|
| Altres autors: | , , |
| Format: | Livre numérique |
| Idioma: | Anglais |
| Publicat: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Col·lecció: | Lecture notes in computer science. Lecture notes in artificial intelligence
2117 |
| Matèries: | |
| Accés en línia: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Nota: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Cognitive technology, instruments of mind, proceedings, 4th international conference, CT 2001, Coventry, UK, August 6-9, 2001, 2001, Berlin, Springer, 1 vol. (XV-522 p.), Lecture notes in computer science, 3-540-42406-7 • Cognitive Technology: Instruments of Mind, Texte imprimé, 9783662162460 |
Taula de continguts:
- Cognitive engineering
- Cognitive Technology: Tool or Instrument?
- Design Spaces & Virtual Environments
- Natural-Born Cyborgs?
- Design Spaces & Virtual Environments
- Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems
- Thinking Together in Concept Design for Future Products Emergent Features for Computer Support
- The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space
- Design Spaces & Virtual Environments
- Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapy
- The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environments
- Embodiment, Perception, and Virtual Reality
- Freeing Machines from Cartesian Chains
- Design Spaces & Virtual Environments
- The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirror
- Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space
- Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environments
- Human Activity & Human Computing
- Experiment as an Instrument of Innovation: Experience and Embodied Thought
- Human Activity & Human Computing
- Can We Afford It? Issues in Designing Transparent Technologies
- The End of the (Dreyfus) Affair :(Post)Heideggerian Meditations on Man, Machine, and Meaning
- New Visions of Old Models
- Human Activity & Human Computing
- Abstract Victorian Data Processing - When Software Was People
- On the Meaning of Computer Programs
- Sense from a Sea of Resources: Tools to Help People Piece Information Together
- Education & Cognition
- Beyond the Algorithmic Mind
- Education & Cognition
- HowGroup Working Was Used to Provide a Constructive Computer-Based Learning Environment
- Neuro-Psycho-Computational Technology in Human Cognition under Bilingualism
- Digital Image Creation and Analysis as a Means to Examine Learning and Cognition
- Education & Cognition
- Woven Stories as a Cognitive Tool
- The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animals
- Building Rules
- Virtual Mental Space: Interacting with the Characters of Works of Literature
- Education & Cognition
- The Plausibility Problem: An Initial Analysis
- Computer Interfaces: From Communication to Mind-Prosthesis Metaphor
- Meaning and Relevance
- Education & Cognition
- Cognitive Dimensions of Notations: Design Tools for Cognitive Technology
- The Cognitive Dimensions of an Artifact vis-à-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systems
- Interactive Situation Models for Cognitive Aspects of User-Artefact Interaction
- Society & Technology
- Mediated Faces
- Society & Technology
- Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approach
- Interdisciplinary Engineering of Interstate E-Government Solutions
- Work, Workspace, and the Workspace Portal
- Experimental Politics: Ways of Virtual Worldmaking
- Human Identity in the Age of Software Agents
- Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledge
- Society & Technology
- Critique of Pure Technology
- The Computer as Instrument
- Computational Infrastructure for Experiments in Cognitive Leverage.

