RoboCup 2003 : robot soccer world cup VII : [Padua, Italy, July 2-11, 2003]
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| Autor Corporativo: | |
|---|---|
| Outros autores: | , , |
| Formato: | Livre numérique |
| Idioma: | Anglais |
| Publicado: |
Berlin [etc.] :
Springer
[20..].
Cham : Springer Nature |
| Series: | Lecture notes in computer science. Lecture notes in artificial intelligence
3020 |
| Sujets: | |
| Acceso en liña: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Nota: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • RoboCup 2003, robot soccer world cup VII, [Padua, Italy, July 2-11, 2003], Daniel Polani, Brett Browning, Andrea Bonarini ... [et al.] (eds.), Berlin, Springer, 2004, 1 vol. (XVI-767 p.), Lecture notes in computer science, 3-540-22443-2 • RoboCup 2003: Robot Soccer World Cup VII, Texte imprimé, 9783662213155 |
Table des matières:
- Overview and Roadmap
- Overview of RoboCup 2003 Competition and Conferences
- RoboCup: Yesterday, Today, and Tomorrow Workshop of the Executive Committee in Blaubeuren, October 2003
- Invited Papers
- Challenges in Robust Situation Recognition through Information Fusion for Mission Criticial Multi-agent Systems
- On Role Allocation in RoboCup
- On the Role of Quantitative Descriptions of Behaviour in Mobile Robotics Research
- Technical Papers
- Complexity Science and Representation in Robot Soccer
- Recognition and Prediction of Motion Situations Based on a Qualitative Motion Description
- Evaluating Team Performance at the Edge of Chaos
- Hidden Markov Modeling of Team-Play Synchronization
- Designing Agent Behavior with the Extensible Agent Behavior Specification Language XABSL
- Feature-Based Declarative Opponent-Modelling
- Scenario-Based Teamworking, How to Learn, Create, and Teach Complex Plans?
- Specifying Agent Behaviors with UML Statecharts and StatEdit
- Echo State Networksfor Mobile Robot Modeling and Control
- Model and Behavior-Based Robotic Goalkeeper
- Evolving Visual Object Recognition for Legged Robots
- Coaching Advice and Adaptation
- Technical Solutions of TsinghuAeolus for Robotic Soccer
- A Real-Time Auto-Adjusting Vision System for Robotic Soccer
- Knowledge-Based Autonomous Dynamic Colour Calibration
- Playing Robot Soccer under Natural Light: A Case Study
- Tracking Regions
- Fast and Robust Edge-Based Localization in the Sony Four-Legged Robot League
- A Symmetry Operator and Its Application to the RoboCup
- RoboCup as an Introduction to CS Research
- RoboCup in Higher Education: A Preliminary Report
- Scaffolding Children s Robot Building and Programming Activities
- Planning Trajectories in Dynamic Environments Using a Gradient Method
- Local Multiresolution Path Planning
- A Humanoid Approaches to the Goal Reinforcement Learning Based on Rhythmic Walking Parameters
- Design of Walking Gaits for Tao-Pie-Pie, a Small Humanoid Robot.-ProRobot Predicting the Future of Humanoid Robots
- Traction Monitoring for Collision Detection with Legged Robots
- Multi-robot Control in Highly Dynamic, Competitive Environments
- Developing Comprehensive State Estimators for Robot Soccer
- Cooperative Soccer Play by Real Small-Size Robot
- On-Board Vision Using Visual-Servoing for RoboCup F-180 League Mobile Robots
- A Plugin-Based Architecture for Simulation in the F2000 League
- Development of a Simulator of Environment and Measurement for Autonomous Mobile Robots Considering Camera Characteristics
- Simulation League: The Next Generation
- Posters
- Educational Features of Malaysian Robot Contest
- A Hybrid Software Platform for Sony AIBO Robots
- A Rule-Driven Autonomous Robotic System Operating in a Time-Varying Environment
- Trot Gait Design Details for Quadrupeds
- The High-Level Communication Model for Multi-agent Coordination in the RoboCupRescue Simulator
- Pseudo-local Vision System Using Ceiling Camera for Small Multi-robot Platforms
- Using Model-Based Diagnosis to Build Hypotheses about Spatial Environments
- Self-localization Method Using Two Landmarks and Dead Reckoning for Autonomous Mobile Soccer Robots
- Speed-Dependent Obstacle Avoidance by Dynamic Active Regions
- Using the Opponent Pass Modeling Method to Improve Defending Ability of a (Robo)Soccer Simulation Team
- Topological Navigation in Configuration Space Applied to Soccer Robots
- A Fuzzy Reinforcement Learning for a Ball Interception Problem
- Intelligent Control of Autonomous Mobile Soccer Robot Adapting to Dynamical Environment
- A Hierarchical Multi-module Learning System Based on Self-interpretation of Instructions by Coach
- Building Aunt Hillary: Creating Artificial Minds with Neural Nests
- Autonomous Robot Controllers Capable of Acquiring Repertoires of Complex Skills
- A New Odometry System to Reduce Asymmetric Errors for Omnidirectional Mobile Robots
- Texture-Based Pattern Recognition Algorithms for the RoboCup Challenge
- An Open Robot Simulator Environment
- Application of Parallel Scenario Description for RoboCupRescue Civilian Agent
- RoboCup Advanced 3D Monitor
- RoboCup Rescue Simulation: Methodologies Tools and Evaluation for Practical Applications
- An Efficient Need-Based Vision System in Variable Illumination Environment of Middle Size RoboCup
- Filling the Gap among Coordination, Planning, and Reaction Using a Fuzzy Cognitive Model
- Toward an Undergraduate League for RoboCup
- A Probabilistic Framework for Weighting Different Sensor Data in MUREA
- Plays as Team Plans for Coordination and Adaptation
- Progress in Learning 3 vs. 2 Keepaway
- Distributed Control of Gait for a Humanoid Robot
- Predicting Away Robot Control Latency
- Towards a Probabilistic Asynchronous Linear Control Theory
- Recognizing and Predicting Agent Behavior with Case Based Reasoning
- Case Based Game Play in the RoboCup Four-Legged League Part I The Theoretical Model
- How Contests Can Foster the Research Activities on Robotics in Developing Countries: Chile A Case Study
- Grounding Robot Sensory and Symbolic Information Using the Semantic Web.

