Entertainment Computing ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings
This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to the...
Wedi'i Gadw mewn:
| Prif Awdur: | |
|---|---|
| Awduron Eraill: | , , , |
| Fformat: | Livre numérique |
| Iaith: | Anglais |
| Cyhoeddwyd: |
Berlin, Heidelberg :
Springer Berlin Heidelberg
2013.
Cham : Springer Nature |
| Cyfres: | Information Systems and Applications, incl. Internet/Web, and HCI
8215 |
| Pynciau: | |
| Mynediad Ar-lein: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Nodyn: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Entertainment Computing ICEC 2013, 9783642411052 • Entertainment Computing -- ICEC 2013, Texte imprimé, 9783642411076 |
Tabl Cynhwysion:
- An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI
- Systematic Review of Game Design Methods and Tools
- Augmented Home: Integrating a Virtual World Game in a Physical Environment
- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games
- Investigating the Role of Composition Conventions in Three-Move Mate Problems
- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game
- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
- Technologically Mediated Intimate Communication: An Overview and Future Directions
- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study
- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game
- Exercise My Game: Turning Off-The-Shelf Games into Exergames
- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application
- Life-Like Animation System of Virtual Firefly Based on Animacy Perception
- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments
- A Technique to Improve Freehand Sketches of Multi-touch Interactions
- An Artificial Emotional Agent-Based Architecture for Games Simulation
- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments
- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
- Evaluating Paper Prototype for Tabletop Collaborative Game Applications
- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game
- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential
- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment
- Suspended Walking: A Physical Locomotion Interface for Virtual Reality
- Usability Evaluation of an Application Designed for the Older Adults
- Demonstrating Hundreds of AIs in One Scene
- Educational: 3D Design for Mobile Augmented Reality
- Moment of Memory
- The Listening Walker: Interactive Sound Walk in a Virtual City
- VOLTE.

