Human Walking in Virtual Environments : Perception, Technology, and Applications

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality a...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
مؤلفون آخرون: Steinicke, Frank, 1977- (المحرر), Visell, Yon (المحرر), Campos, Jennifer (المحرر), Lécuyer, Anatole, 1973- (المحرر)
التنسيق: Livre numérique
اللغة:Anglais
منشور في: New York, NY : Springer New York : Imprint: Springer [20..].
Cham : Springer Nature
الطبعة:1st ed. 2013.
الوصول للمادة أونلاين:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
ملاحظة: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Human Walking in Virtual Environments, Texte imprimé, 9781441984319
جدول المحتويات:
  • Sensory contributions to spatial knowledge of real and virtual environments Perceptual and cognitive factors for self motion simulation in virtual environments Biomechanics of walking in real world: naturalness we wish to reach in virtual reality Affordance perception and the visual control of locomotion The effect of translational and rotational body-based information on navigation Enabling unconstrained omnidirectional walking through virtual environments: an overview of the CyberWalk project Displays and Interaction for Virtual Travel Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion Technologies in Locomotion Interface Implementing Virtual Walking Virtual Locomotion using a Walking Metaphor Multimodal Rendering of Walking over Virtual Grounds Displacements in Virtual Reality applications for sports Redirected Walking in Mixed Reality Training Applications VR-based Assessment and Rehabilitation of Functional Mobility Full Body Locomotion with Video Game Motion Controllers Interacting with augmented floor surfaces A mobile virtual training system for military purposes