Transactions on edutainment. X
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
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| Главный автор: | |
|---|---|
| Другие авторы: | , , , , |
| Формат: | Livre numérique |
| Язык: | Anglais |
| Опубликовано: |
Berlin, Heidelberg :
Springer Berlin Heidelberg
2013.
Cham : Springer Nature |
| Серии: | Transactions on Edutainment
7775 |
| Online-ссылка: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Примечание: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Transactions on Edutainment X, Texte imprimé, 9783642379185 • Transactions on Edutainment X, Texte imprimé, 9783642379208 |
Оглавление:
- Interactive Digital Storytelling Theory
- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning
- First Steps towards a Unified Theory for Interactive Digital Narrative
- Interactive Digital Storytelling Technology
- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation
- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic
- Interactive Digital Storytelling Case Studies
- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project
- Collecting Aboriginal Stories for Education through Immersion
- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
- UpStage: An Online Tool for Real-Time Storytelling
- eLBa 2011 Technology and Applications
- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment
- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings
- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction
- eLBa 2011 Case Studies and Mobile Applications
- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other
- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study
- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read
- eLBa 2011 Game Based Learning and Social Media
- Learning, Reasoning and Modeling in Social Gaming
- Social Media Communication Social Media Used Both as a Learning Content and as a Learning Style.

