Transactions on edutainment. X

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

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Главный автор: Pan, Zhigeng
Другие авторы: Cheok, Adrian David (Публикующий директор), Müller, Wolfgang, 1961-...., chercheur en informatique (Публикующий директор), Iurgel, Ido, 19..- (Публикующий директор), Petta, Paolo, 1963- (Публикующий директор), Urban, Bodo, 1953- (Публикующий директор)
Формат: Livre numérique
Язык:Anglais
Опубликовано: Berlin, Heidelberg : Springer Berlin Heidelberg 2013.
Cham : Springer Nature
Серии:Transactions on Edutainment 7775
Online-ссылка:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Примечание: Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Transactions on Edutainment X, Texte imprimé, 9783642379185
• Transactions on Edutainment X, Texte imprimé, 9783642379208
Оглавление:
  • Interactive Digital Storytelling Theory
  • Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning
  • First Steps towards a Unified Theory for Interactive Digital Narrative
  • Interactive Digital Storytelling Technology
  • Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation
  • A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic
  • Interactive Digital Storytelling Case Studies
  • Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project
  • Collecting Aboriginal Stories for Education through Immersion
  • Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
  • UpStage: An Online Tool for Real-Time Storytelling
  • eLBa 2011 Technology and Applications
  • Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment
  • Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings
  • Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction
  • eLBa 2011 Case Studies and Mobile Applications
  • Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other
  • Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study
  • Touching Nametags with NFC Phones: A Playful Approach to Learning to Read
  • eLBa 2011 Game Based Learning and Social Media
  • Learning, Reasoning and Modeling in Social Gaming
  • Social Media Communication Social Media Used Both as a Learning Content and as a Learning Style.