Image and geometry processing for 3-D cinematography

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...

Πλήρης περιγραφή

Αποθηκεύτηκε σε:
Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Ronfard, Rémi, 19..-
Άλλοι συγγραφείς: Taubin, Gabriel (Διευθυντής έκδοσης)
Μορφή: Livre numérique
Γλώσσα:Anglais
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg [20..].
Cham : Springer Nature
Έκδοση:1st ed. 2010.
Σειρά:Geometry and Computing 5
Θέματα:
Διαθέσιμο Online:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Σημείωση: Description d'après consultation du 2014-05-16
Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Image and geometry processing for 3-D cinematography, Rémi Ronfard, Gabriel Taubin, eds, Heidelberg, Springer, 2010, 1 volume (x-308 pages), Geometry and computing, 978-3-642-12391-7
• Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783642123931
• Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783662505861
Πίνακας περιεχομένων:
  • Image and Geometry Processing for 3-D Cinematography: An Introduction 3-D CINEMATOGRAPHY AND APPLICATIONS Stereoscopic Cinema Free-Viewpoint Television Free-Viewpoint Video for TV Sport Production Challenges for Multi-View Video Capture RECENT DEVELOPMENTS IN GEOMETRY Performance Capture from Multi-View Video Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration Cell-Based 3D Video Capture Method with Active Cameras Dense 3D Motion Capture from Synchronized Video Streams RECENT DEVELOPMENTS IN IMAGE PROCESSING Wavelet-Based Inverse Light and Reflectance from Images of a Known Object 3-D Lighting Environment Estimation with Shading and Shadows 3-D Cinematography with Approximate or No Geometry View Dependent Texturing Using a Linear Basis