Image and geometry processing for 3-D cinematography
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...
Αποθηκεύτηκε σε:
| Κύριος συγγραφέας: | |
|---|---|
| Άλλοι συγγραφείς: | |
| Μορφή: | Livre numérique |
| Γλώσσα: | Anglais |
| Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg
[20..].
Cham : Springer Nature |
| Έκδοση: | 1st ed. 2010. |
| Σειρά: | Geometry and Computing
5 |
| Θέματα: | |
| Διαθέσιμο Online: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Σημείωση: |
Description d'après consultation du 2014-05-16 Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Image and geometry processing for 3-D cinematography, Rémi Ronfard, Gabriel Taubin, eds, Heidelberg, Springer, 2010, 1 volume (x-308 pages), Geometry and computing, 978-3-642-12391-7 • Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783642123931 • Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783662505861 |
Πίνακας περιεχομένων:
- Image and Geometry Processing for 3-D Cinematography: An Introduction 3-D CINEMATOGRAPHY AND APPLICATIONS Stereoscopic Cinema Free-Viewpoint Television Free-Viewpoint Video for TV Sport Production Challenges for Multi-View Video Capture RECENT DEVELOPMENTS IN GEOMETRY Performance Capture from Multi-View Video Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration Cell-Based 3D Video Capture Method with Active Cameras Dense 3D Motion Capture from Synchronized Video Streams RECENT DEVELOPMENTS IN IMAGE PROCESSING Wavelet-Based Inverse Light and Reflectance from Images of a Known Object 3-D Lighting Environment Estimation with Shading and Shadows 3-D Cinematography with Approximate or No Geometry View Dependent Texturing Using a Linear Basis

