Image and geometry processing for 3-D cinematography

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...

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Dettagli Bibliografici
Autore principale: Ronfard, Rémi, 19..-
Altri autori: Taubin, Gabriel (Direttore editoriale)
Natura: Livre numérique
Lingua:Anglais
Pubblicazione: Berlin, Heidelberg : Springer Berlin Heidelberg [20..].
Cham : Springer Nature
Edizione:1st ed. 2010.
Serie:Geometry and Computing 5
Soggetti:
Accesso online:Accès sur la plateforme de l'éditeur
Accès sur la plateforme Istex
Accès Université d'Orléans
Accès INSA CVL
Nota: Description d'après consultation du 2014-05-16
Archives Springer e-books (Licence nationale)
Archives Springer e-books (Licence nationale)
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Image and geometry processing for 3-D cinematography, Rémi Ronfard, Gabriel Taubin, eds, Heidelberg, Springer, 2010, 1 volume (x-308 pages), Geometry and computing, 978-3-642-12391-7
• Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783642123931
• Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783662505861
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505 1 |a Image and Geometry Processing for 3-D Cinematography: An Introduction 3-D CINEMATOGRAPHY AND APPLICATIONS Stereoscopic Cinema Free-Viewpoint Television Free-Viewpoint Video for TV Sport Production Challenges for Multi-View Video Capture RECENT DEVELOPMENTS IN GEOMETRY Performance Capture from Multi-View Video Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration Cell-Based 3D Video Capture Method with Active Cameras Dense 3D Motion Capture from Synchronized Video Streams RECENT DEVELOPMENTS IN IMAGE PROCESSING Wavelet-Based Inverse Light and Reflectance from Images of a Known Object 3-D Lighting Environment Estimation with Shading and Shadows 3-D Cinematography with Approximate or No Geometry View Dependent Texturing Using a Linear Basis 
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520 |a The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes 
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