Image and geometry processing for 3-D cinematography
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...
Salvato in:
| Autore principale: | |
|---|---|
| Altri autori: | |
| Natura: | Livre numérique |
| Lingua: | Anglais |
| Pubblicazione: |
Berlin, Heidelberg :
Springer Berlin Heidelberg
[20..].
Cham : Springer Nature |
| Edizione: | 1st ed. 2010. |
| Serie: | Geometry and Computing
5 |
| Soggetti: | |
| Accesso online: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Nota: |
Description d'après consultation du 2014-05-16 Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Image and geometry processing for 3-D cinematography, Rémi Ronfard, Gabriel Taubin, eds, Heidelberg, Springer, 2010, 1 volume (x-308 pages), Geometry and computing, 978-3-642-12391-7 • Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783642123931 • Image and Geometry Processing for 3-D Cinematography, Texte imprimé, 9783662505861 |
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| 100 | 1 | |a Ronfard, Rémi, |d 19..- | |
| 245 | 1 | 0 | |a Image and geometry processing for 3-D cinematography |c Rémi Ronfard, Gabriel Taubin, eds. |
| 250 | |a 1st ed. 2010. | ||
| 260 | |a Berlin, Heidelberg : |b Springer Berlin Heidelberg. | ||
| 260 | |a Cham : |b Springer Nature, |c [20..]. | ||
| 490 | 1 | |a Geometry and Computing |v 5 |x 1866-6809 | |
| 500 | |a Description d'après consultation du 2014-05-16 | ||
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 500 | |a Archives Springer e-books (Licence nationale) | ||
| 505 | 1 | |a Image and Geometry Processing for 3-D Cinematography: An Introduction 3-D CINEMATOGRAPHY AND APPLICATIONS Stereoscopic Cinema Free-Viewpoint Television Free-Viewpoint Video for TV Sport Production Challenges for Multi-View Video Capture RECENT DEVELOPMENTS IN GEOMETRY Performance Capture from Multi-View Video Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration Cell-Based 3D Video Capture Method with Active Cameras Dense 3D Motion Capture from Synchronized Video Streams RECENT DEVELOPMENTS IN IMAGE PROCESSING Wavelet-Based Inverse Light and Reflectance from Images of a Known Object 3-D Lighting Environment Estimation with Shading and Shadows 3-D Cinematography with Approximate or No Geometry View Dependent Texturing Using a Linear Basis | |
| 506 | |a Accès en ligne pour les établissements français bénéficiaires des licences nationales | ||
| 506 | |a Accès soumis à abonnement pour tout autre établissement | ||
| 506 | |a Conditions particulières de réutilisation pour les bénéficiaires des licences nationales. https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 | ||
| 520 | |a The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes | ||
| 650 | |a Imagerie tridimensionnelle | ||
| 650 | |a Effets spéciaux (vidéo) | ||
| 650 | |a Animation par ordinateur | ||
| 700 | 1 | |a Taubin, Gabriel. |4 pbd | |
| 776 | 0 | |0 145881563 |t Image and geometry processing for 3-D cinematography |f Rémi Ronfard, Gabriel Taubin, eds |c Heidelberg |n Springer |d 2010 |p 1 volume (x-308 pages) |s Geometry and computing |z 978-3-642-12391-7 | |
| 776 | 0 | |t Image and Geometry Processing for 3-D Cinematography |b Texte imprimé |z 9783642123931 | |
| 776 | 0 | |t Image and Geometry Processing for 3-D Cinematography |b Texte imprimé |z 9783662505861 | |
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