Designing inclusive interactions : inclusive interactions between people and products in their contexts of Use
Designing Inclusive Interactions responds to the recent changes in the research landscapes in the fields of Human Computer Interaction, Computer Science, and Healthcare as a result of new technology and innovation. Research into accessibility for interface design has always represented an unconventi...
Guardado en:
| Otros Autores: | , , |
|---|---|
| Formato: | Livre numérique |
| Lenguaje: | Anglais |
| Publicado: |
London :
Springer London
[20..].
Cham : Springer Nature |
| Acceso en línea: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Nota: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Designing inclusive interactions, inclusive interactions between people and products in their contexts of use, P. Langdon, P. John Clarkson, P. Robinson, editors, London, Springer, 2010, 1 vol. (xiv-240 p.), 978-1-8499-6165-3 |
Tabla de Contenidos:
- Understanding Users for Inclusive Design The Effects of Hand Strength on Pointing Performance Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity Understanding the Co-occurrence of Ability Loss Accessibility is in the Palm of Your Hand Measuring Inclusion Quantifying Exclusion for Tasks Related to Product Interaction Investigating the Accessibility of State Government Web Sites in Maryland Developing User Data Tools: Challenges and Opportunities User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging A Colour Contrast Assessment System: Design for People with Visual Impairment Inclusive Interaction Evaluating the Cluster Scanning System Facets of Prior Experience and Their Impact on Product Usability for Older Users Investigating Designers Cognitive Representations for Inclusive Interaction Between Products and Users Prior Experience and Learning: Generational Effects upon Interaction Assistive Technology Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia An Investigation into Stroke Patients Utilisation of Feedback from Computer-based Technology How to Make a Telephone Call When You Cannot Operate a Telephone Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening Email Usability for Blind Users Inclusion and Healthcare The Involvement of Primary Schools in the Design of Healthcare Technology for Children Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console Promoting Behaviour Change in Long Term Conditions Using a Self-management Platform

