Programming Finite Elements in Java
The finite element method (FEM) is a computational technique for solving problems which are described by partial differential equations or which can be formulated as functional minimization. The FEM is commonly used in the design and development of products, especially where structural analysis is i...
Enregistré dans:
| Auteur principal: | |
|---|---|
| Format: | Livre numérique |
| Langue: | Anglais |
| Publié: |
London :
Springer London
2010.
Cham : Springer Nature |
| Accès en ligne: | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex Accès Université d'Orléans Accès INSA CVL |
| Note: |
Archives Springer e-books (Licence nationale) Archives Springer e-books (Licence nationale) |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Programming Finite Elements in Java, by Gennadiy Nikishkov., 2010, London, Springer, 1 vol. (xvi-402 p.), 978-1-84882-971-8 • Programming Finite Elements in Java, Texte imprimé, 9781848829732 • Programming Finite Elements in Java, Texte imprimé, 9781447157595 |
Table des matières:
- Finite Element Formulation
- Finite Element Equations for Heat Transfer
- FEM for Solid Mechanics Problems
- Finite Element Program
- Finite Element Solution
- Finite Element Processor
- Finite Element Model
- Elastic Material
- Elements
- Numerical Integration
- Two-dimensional Isoparametric Elements
- Implementation of Two-dimensional Quadratic Element
- Three-dimensional Isoparametric Elements
- Implementation of Three-dimensional Quadratic Element
- Assembly and Solution
- Direct Equation Solver
- Iterative Equation Solver
- Load Data and Load Vector Assembly
- Stress Increment, Residual Vector and Results
- Elastic Plastic Problems
- Mesh Generation
- Mesh Generator
- Two-dimensional Mesh Generators
- Generation of Three-dimensional Meshes by Sweeping
- Pasting Mesh Blocks
- Mesh Transformations
- Copying, Writing and Reading Mesh Blocks
- Visualization of Meshes and Results
- to Java 3D
- Visualizer
- Visualization Scene Graph
- Surface Geometry
- Edge and Face Subdivision
- Surface Subdivision
- Results Field, Color Scale, Interaction and Lights.

