Internetworking with TCP/IP. Linux/POSIX sockets version Vol. III, Client-server programming and applications :
Enregistré dans:
| Auteurs principaux: | , |
|---|---|
| Format: | Livre papier |
| Sprog: | Anglais |
| Udgivet: |
Upper Saddle River, N.J. :
Prentice Hall
cop. 2001.
|
| Fag: | |
| Kommentar: |
Contient des exercices Le vol. III existe en plusieurs versions : BSD sockets version, AT&T TLI version, Windows sockets version, et Linux/POSIX sockets version |
| Autres localisations: | Voir dans le Sudoc |
| Variante du titre: | Client-server programming and applications :, Linux/POSIX sockets version |
Indholdsfortegnelse:
- Chapter 1. Introduction and overview
- Chapter 2. The client server model and software design
- Chapter 3. Concurrent processing in client-server software
- Chapter 4. Application interface to protocols
- Chapter 5. The socket API
- Chapter 6. Algorithms and issues in client software design
- Chapter 7. Example client software
- Chapter 8. Algorithms and issues in server software design
- Chapter 9. Iterative, connectionless servers (UDP)
- Chapter 10. Iterative, connection-oriented servers (TCP)
- Chapter 11. Concurrent, connection-oriented servers (TCP)
- Chapter 12. Using threads for concurrency (TCP)
- Chapter 13. Single-thread, concurrent servers (TCP)
- Chapter 14. Multiprotocol servers (TCP, UDP)
- Chapter 15. Multiservice servers (TCP, UDP)
- Chapter 16. Uniform, efficient management of server concurrency
- Chapter 17. Concurrency in clients
- Chapter 18. Tunneling at the transport and application levels
- Chapter 19. Application level gateways
- Chapter 20. External data representation (XDR)
- Chapter 21. Remote procedure call concept (RPC)
- Chapter 22. Distributed program generation (Rpcgen concept)
- Chapter 23. Distributed program generation (Rpcgen example)
- Chapter 24. Network file system concepts (NFS)
- Chapter 25. Network file system protocols (NFS, Mount)
- Chapter 26. A TELNET client (program structure)
- Chapter 27. A TELNET client (implementation details)
- Chapter 29. Streaming audio and video transport (RTP concept and design)
- Chapter 29. Streaming audio and video transport (example RTP implementation
- Chapter 30. Practical hints and techniques fir Linux servers
- Chapter 31. Deadlock and starvation in client-server systems
- Appendix 1. System calls and library routines used with sockets
- Appendix 2. Manipulation of Linux file and socket descriptors

