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|a 1571691642
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| 041 |
0 |
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|a eng
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| 082 |
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|a 006.6
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| 100 |
1 |
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|a Wright, Richard S., Jr.,
|d 1965-
|
| 245 |
1 |
0 |
|a OpenGL SuperBible
|c Richard S. Wright, Jr., Michael Sweet.
|
| 250 |
|
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|a 2nd ed.
|
| 260 |
|
|
|a Indianapolis :
|b Waite Group Press.
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| 260 |
|
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|c C 2000.
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| 300 |
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|a 1 vol. (XXIII-696 p.) :
|b ill. ;
|c 24 cm +
|e 1 computer optical disc (4 3/4 in.).
|
| 500 |
|
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|a Configuration requise pour le cédérom : IBM compatible PC avec Windows 95/98/NT
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| 504 |
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|a Glossaire. Index
|
| 505 |
0 |
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|a Part 1. Nuts and bolts - An introduction to the OpenGL API -- Chapter 1. 3D graphics fundamentals -- Chapter 2. What is OpenGL ? -- Chapter 3. Using OpenGL -- Chapter 4. Drawing in space : lines, points, and polygons -- Chapter 5. Movieng around in space : coordinate transformations -- Chapter 6. Color, lighting, and materials -- Part 2. Meat and potatoes - The staples of OpenGL rendering -- Chapter 7. Raster graphics in OpenGL -- Chapter 8. Texture mapping -- Chapter 9. 3D modeling and object composition -- Chapter 10. VIsual effects : blending and fog -- Chapter 11. Buffers : not just for animation -- Chapter 12. Beyond lines and triangles -- Chapter 13. Curves and surfaces : what the #%@!& are NURBS ? -- Chapter 14. Interactive graphics -- Chapter 15. Imaging with OpenGL -- Chapter 16. Common OpenGL extensions -- Part 3. OpenGL for Windows : OpenGL + WIN32 = WIGGLE -- Chapter 17. The OpenGL pixel format and rendering context -- Chapter 18. Non-windowed rendering -- Chapter 19. Real-time programming with OpenGL -- Part 4. Appendixes -- Appendix A. Summary of OpenGL updates -- Appendix B. Further reading -- Appendix C. The OpenGL state machine -- Appendix D. Glossary
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| 650 |
|
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|a WebGL (langage de programmation)
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| 650 |
|
|
|a Infographie
|
| 700 |
1 |
|
|a Sweet, Michaël,
|d 1969-
|4 aut
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| 997 |
|
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|0 240051
|1 Livre papier
|a Ressource papier
|b INSA
|c 0/Bourges/
|c 1/Bourges/INSA CVL/
|z Bourges, INSA CVL, 006.6 WRI
|