OpenGL SuperBible

Salvato in:
Dettagli Bibliografici
Autori principali: Wright, Richard S., Jr., 1965-, Sweet, Michaël, 1969- (Autore)
Natura: Livre papier
Lingua:Anglais
Pubblicazione: Indianapolis : Waite Group Press C 2000.
Edizione:2nd ed.
Soggetti:
Nota: Configuration requise pour le cédérom : IBM compatible PC avec Windows 95/98/NT
Autres localisations: Voir dans le Sudoc
LEADER 02090nam a22002537a 4500
001 240051
008 990809q20002000xxe ||| |||| 00| 0 eng d
009 PPN054341639
020 |a 1571691642 
041 0 |a eng 
082 |a 006.6 
100 1 |a Wright, Richard S., Jr.,  |d 1965- 
245 1 0 |a OpenGL SuperBible   |c Richard S. Wright, Jr., Michael Sweet. 
250 |a 2nd ed. 
260 |a Indianapolis :  |b Waite Group Press. 
260 |c C 2000. 
300 |a 1 vol. (XXIII-696 p.) :  |b ill. ;  |c 24 cm +   |e 1 computer optical disc (4 3/4 in.). 
500 |a Configuration requise pour le cédérom : IBM compatible PC avec Windows 95/98/NT 
504 |a Glossaire. Index 
505 0 |a Part 1. Nuts and bolts - An introduction to the OpenGL API -- Chapter 1. 3D graphics fundamentals -- Chapter 2. What is OpenGL ? -- Chapter 3. Using OpenGL -- Chapter 4. Drawing in space : lines, points, and polygons -- Chapter 5. Movieng around in space : coordinate transformations -- Chapter 6. Color, lighting, and materials -- Part 2. Meat and potatoes - The staples of OpenGL rendering -- Chapter 7. Raster graphics in OpenGL -- Chapter 8. Texture mapping -- Chapter 9. 3D modeling and object composition -- Chapter 10. VIsual effects : blending and fog -- Chapter 11. Buffers : not just for animation -- Chapter 12. Beyond lines and triangles -- Chapter 13. Curves and surfaces : what the #%@!& are NURBS ? -- Chapter 14. Interactive graphics -- Chapter 15. Imaging with OpenGL -- Chapter 16. Common OpenGL extensions -- Part 3. OpenGL for Windows : OpenGL + WIN32 = WIGGLE -- Chapter 17. The OpenGL pixel format and rendering context -- Chapter 18. Non-windowed rendering -- Chapter 19. Real-time programming with OpenGL -- Part 4. Appendixes -- Appendix A. Summary of OpenGL updates -- Appendix B. Further reading -- Appendix C. The OpenGL state machine -- Appendix D. Glossary 
650 |a WebGL (langage de programmation) 
650 |a Infographie 
700 1 |a Sweet, Michaël,  |d 1969-  |4 aut 
997 |0 240051  |1 Livre papier  |a Ressource papier  |b INSA  |c 0/Bourges/  |c 1/Bourges/INSA CVL/  |z Bourges, INSA CVL, 006.6 WRI