Noncooperative Game Theory : An Introduction for Engineers and Computer Scientists
Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem...
Guardat en:
| Autor principal: | Hespanha, João P. |
|---|---|
| Format: | Livre numérique |
| Idioma: | Anglais |
| Publicat: |
Princeton, NJ :
Princeton University Press
[2017].
|
| Matèries: | |
| Accés en línia: | Accès Université d'Orléans et IFPM Accès INSA CVL |
| Nota: |
Description based on online resource; title from PDF title page (publisher's Web site, viewed Feb. 24, 2017) La pagination de l'édition imprimée correspondante est de 242 p. Cyberlibris (ScholarVox) corpus Sciences de l'ingénieur Cyberlibris (ScholarVox) corpus Sciences de l'ingénieur |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Noncooperative game theory, an introduction for engineers and computer scientists, João P. Hespanha, 2017, Princeton (N.J.), Princeton University Press, 1 vol. (XIV-228 p.), 978-0-691-17521-8 |
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