Unity 2022 by Example : A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guideKey FeaturesCreate game apps, including a 2D adventure game, a 3D first-person shooter, and moreGet up to speed with U...
Enregistré dans:
| Auteur principal: | Cameron, Scott H. |
|---|---|
| Autres auteurs: | Falzon, Edward (Auteur de l'introduction, etc.) |
| Format: | Livre numérique |
| Langue: | Anglais |
| Publié: |
Birmingham :
Packt Publishing
2024.
Paris : Cyberlibris |
| Accès en ligne: | Accès Université d'Orléans et IFPM |
| Note: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781803237954.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Unity 2022 by Example, A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences, Scott H. Cameron, [Foreword by Edward Falzon], Birmingham, Packt Publishing, 2024, 1 vol. (596 p.), 978-18-0323-459-5 |
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