Computer Graphics Programming in OpenGL With C++
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques s...
Guardat en:
| Autors principals: | Gordon, V. Scott, Clevenger, John L. (Autor) |
|---|---|
| Format: | Livre numérique |
| Idioma: | Anglais |
| Publicat: |
Boston, MA :
Mercury Learning and Information
2024.
Paris : Cyberlibris |
| Accés en línia: | Accès Université d'Orléans et IFPM |
| Nota: |
Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781501519567.jpg Cyberlibris (ScholarVox) corpus Informatique |
| Autres localisations: | Voir dans le Sudoc |
| Edition sous un autre format: | • Computer Graphics Programming in OpenGL With C++, V. Scott Gordon, John L. Clevenger, 3rd Edition, Boston, MA, Mercury Learning and Information, 2024, 1 vol. (589 p.), 978-15-0152-259-8 |
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