Computer Graphics Programming in OpenGL With C++

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques s...

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Autors principals: Gordon, V. Scott, Clevenger, John L. (Autor)
Format: Livre numérique
Idioma:Anglais
Publicat: Boston, MA : Mercury Learning and Information 2024.
Paris : Cyberlibris
Accés en línia:Accès Université d'Orléans et IFPM
Nota: Couverture. https://static2.cyberlibris.com/books_upload/136pix/9781501519567.jpg
Cyberlibris (ScholarVox) corpus Informatique
Autres localisations: Voir dans le Sudoc
Edition sous un autre format:• Computer Graphics Programming in OpenGL With C++, V. Scott Gordon, John L. Clevenger, 3rd Edition, Boston, MA, Mercury Learning and Information, 2024, 1 vol. (589 p.), 978-15-0152-259-8

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